If an arrow that flies like a rocket way down range versus one that acts up when interacting with differing wind forces or reacts differently as it is slowing down, will also be an arrow that will be more sensitive to varied draws and bad releases. Just like it was discovered that with certain mechanical heads an arrow can have a maximum speed limit, when it becomes aerodynamically unstable. It is equally as possible to have other effects on the slower side of things, an arrow can become unpredictable and vulnerable to aerodynamic influences. Some arrows don't do so well in the wind at slow speeds when they have too much fletching. Other arrows need more fletching to remain stable at slow speeds. When you launch an arrow up the in air, it gets going pretty slow before it comes down. On windy day it is telling, but mostly it just a good excuse launch arrows and watch them fly. When doing it with friends, it gives everyone time to comment how bad someone's arrow is flying. Example, the last time we played the shoot up in the air game, my friend shot an arrow up and out, as it was coming down it was plain to see that the feathered end was kicking in an off time rotation. He does "Dang and that's my favorite arrow." Somebody, namely me, had glued one feather on a little wanky and it was kicking the arrow around. Of course the reason it was his favorite arrow was it was the one that never flew where he was pointing it and he never points his arrows where he thinks he does.